A media-system package for educational institutions. It increases educational effectiveness through gamification and usage of media-content. Gives the teacher full control over the education process.

Business goal
- Increase the effectiveness of youth education through gamification and usage of media-content
- Create a tool for remote education of children
- Diminish usage of paper media in the educational process with the help of IT solutions, facilitate teachers work
- Create an enticing investment product for education ministries from all over the world
Features
- A system for control over educational content
Distribution of teachers by classes with a possibility to give homework in a media-class - Control user access to the system’s functions
- Control access to files with a possibility to add more files
- Collection and analysis of anonymous statistic data on the used content for improvement of education quality
- Content copyright protection from downloading
Benefits
- A modern tool with all the educational materials
- Increase in the effectiveness of educational programs
- A possibility to use the system without access to the Internet
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